Friday, November 29, 2019

Innovation and Its Positive Impact on the Society

Innovation is the process through which new ideas, products and methods are introduced. This new ideas and products are believed to have a positive impact on the society. Governments from all over the world have been encouraging their citizens to be innovative, especially the youth.Advertising We will write a custom essay sample on Innovation and Its Positive Impact on the Society specifically for you for only $16.05 $11/page Learn More In order to encourage innovation among young people, governments have come up with curriculums that encourage innovation. We are all encouraged to embrace innovations that will be able to help us change our lives in a positive way. The statement â€Å"I never did anything by accident, nor did any of my inventions come by accident, but by working hard† goes to show that innovations just don’t occur by accident. People work hard and invest a lot of money and time. Innovation is a process that requires a lot of patience and creativity. Innovation is a process that has ups and downs. An innovative person never gives up. A good example in this case is Thomas Edison who invented the light bulb. Before inventing the light bulb, Thomas went through a hard time. He was forced to work hard and would spend some of his nights working instead of resting. He failed a lot of times but he never gave up. He kept on working hard and with time he was able to invent the light bulb. It was then that he came up with the now famous quote in which he says that he never failed and that he only discovered 10000 ways through which a light bulb cannot work. It was through hard work, patience and persistence that he was able to invent the light bulb. By inventing the light bulb he was able to change the lives of many people. Role of strategic gateways Research has shown that most companies have problems bringing in new products into the market even after spending a lot of money in the development and launching of these products. Research has shown that these products fail while in the market. Some of these products never even make it to the market.Advertising Looking for essay on business economics? Let's see if we can help you! Get your first paper with 15% OFF Learn More A stage gate model is a system that that is supposed to help move a new product from an idea to the launch of the product. The Stage gate model divides this process into various activities (stages) and decisions points (gates). Why and when it is used? The stage gate model is used to manage the risks that are associated with the development of new products. This is because the product development and innovation process faces a number of risks. It is through this model, that these risks can be assessed. The stage gate model also minimises the chance of something going wrong along the way. How does it work? The system works by managing the risks associated with product development and product innovation. The p eople in charge of the project will gather information needed to move the project from one stage to another. The information gathered will range from financial information to market information. The expenditures incurred will increase as the project moves from one stage to another. Key stages of the project are separated to help the management understand the product innovation and development process. The proposed product is carefully scrutinised at each stage and the management is advised on when to abort the project if it fails to meet the set objectives. This essay on Innovation and Its Positive Impact on the Society was written and submitted by user Celia Simmons to help you with your own studies. You are free to use it for research and reference purposes in order to write your own paper; however, you must cite it accordingly. You can donate your paper here.

Monday, November 25, 2019

Facing the giants reaction paper Essays

Facing the giants reaction paper Essays Facing the giants reaction paper Paper Facing the giants reaction paper Paper Facing the Giants This movie at first is your typical sports movie. As it progresses you will know that it is an uplifting story of hope against all odds set on a high school football field. It teaches us different lessons that we may apply and use in our most difficult times. Never give up. It is what we always hear from our friends and family when we have something that we want to accomplish and we feel that we cannot do it anymore. It was portrayed in the movie very excellently that you will almost feel the achievement of the character in the movie. The coach put a blindfold to his player then ordered to do the training that he did not finish at first but when he was blindfolded, he even surpassed the given expectation. This is a simple trick we may use. If we are locked on to our goals and we feel we cannot reach it, I think not thinking of the goal but focusing on the process will be more effective. Never back down. It is quite related to the saying, An opportunity lost today is an opportunity lost forever. We will never know when the windows of opportunity will open for us so we must grab every single bit of it. If we are in a situation then we should be full throttle in giving our best instead of backing down Just because the thing you want to accomplish is almost impossible. Never lose faith. This is the best lesson the movie wants to say to the viewers. Whatever we do, we are not alone, and we have our God guiding us through it all. There are times that there is doubt so the movie is telling us that even though there is, we should not abandon our faith to Him. Humans are fragile creatures. Problems push us into our limits but God is there keeping us from falling. We may have big problems but our God is bigger we Just have to give all our trust to Him because He is in control; always have, always will.

Thursday, November 21, 2019

Film Analysis Trainspotting Term Paper Example | Topics and Well Written Essays - 2000 words

Film Analysis Trainspotting - Term Paper Example Trainspotting takes us through the lives of a group of Scottish drug addicts, who differ on many aspects but are bound together by their addiction. The movie starts with a statement made by the main protagonist about choosing to own or do things that are socially constructed as normal or ordinary. Renton states: Choose life. Choose a job. Choose a career. Choose a family. Choose a fucking big television†¦But why would I want to do a thing like that? The last line was a clear expression of disdain towards the social convention, a conscious choice to disconnect from things that are owned and utilized by the mainstream society. Mark’s suggestion to take a trip to the â€Å"outdoors† was a methaphor towards making an attempt to blend and be a part of the ‘normal’ society. However, Mark’s refusal to conform to social norms disqualifies him to lead the group in their quest to give conventions a try. He lacked the spirit and the willingness to blend in. Renton finally decides to quit drugs and is forced to face the beautiful outdoors. The withdrawal forces Renton to reexamine the different facets of the society he is trying to be a part. This reexamination, as in all the observations he males on different subjects, he makes an observation with a wide perspective. He stated: I hate being Scottish. We’re the lowest of the fucking low, the scum of the earth, the most wretched, servile, miserable, pathetic trash that was ever shat into civilization. Some people hate the English, but I don’t. They’re just wankers. ... Renton states: Choose life. Choose a job. Choose a career. Choose a family. Choose a fucking big television†¦But why would I want to do a thing like that? The last line was a clear expression of disdain towards the social convention, a conscious choice to disconnect from things that are owned and utilized by the mainstream society. Mark’s suggestion to take a trip to the â€Å"outdoors† was a methaphor towards making an attempt to blend and be a part of the ‘normal’ society. However, Mark’s refusal to conform to social norms disqualifies him to lead the group in their quest to give conventions a try. He lacked the spirit and the willingness to blend in. Feeling like an Outcast Just as When He is Trying to Blend In Renton finally decides to quit drugs and is forced to face the beautiful outdoors. The withdrawal forces Renton to reexamine the different facets of the society he is trying to be a part. This reexamination, as in all the observations he males on different subjects, he makes an observation with a wide perspective. He stated: I hate being Scottish. We’re the lowest of the fucking low, the scum of the earth, the most wretched, servile, miserable, pathetic trash that was ever shat into civilization. Some people hate the English, but I don’t. They’re just wankers. We, on the other hand, are colonized by wankers. We can’t even pick a decent culture to be colonized by. We are ruled by effete arseholes. It’s a shite state of affairs and all the fresh air in the world will not make any fucking difference. Renton feels that his race naturally makes him inferior. However, in order to understand this statement, it is important to delve into Scotland’s history past and its

Wednesday, November 20, 2019

Writing Assignment Essay Example | Topics and Well Written Essays - 250 words - 1

Writing Assignment - Essay Example ever, I would not deny that some of the insults were actually humorous especially as most of them are heavy on personification such as comparing one to a shard-borne pignut, brazen-faced scullian, swag-bellied boar-pig and etc. The use of these words propels one to draw a picture at the back of one’s mind, comparing it to describe the unpleasantness of a person. Also, exaggeration is an element that adds to its humor. Familiarity with the meaning of the words used is also very important to realize the message Shakespeare wanted to convey especially because most words used are too deep. However, as I have tried finding out the meaning of these words, they have the same meanings today as in the last 400+ years ago, where the only difference is that some words today just have more implications or meanings today. Being unfamiliar about the meanings hinder one to fully grasp the intended effect because they would not be able to use their imagination to digest the whole thought of

Monday, November 18, 2019

Philosophy of motion Essay Example | Topics and Well Written Essays - 2500 words

Philosophy of motion - Essay Example As the discussion declares philosophÐ µrs hÐ °vÐ µ bÐ µÃ µn concÐ µrnÐ µd Ð °nd oftÐ µn worriÐ µd Ð °bout thÐ µ nÐ °turÐ µ of Ð µmotion sincÐ µ SocrÐ °tÐ µs Ð °nd thÐ µ "prÐ µSocrÐ °tics" who prÐ µcÐ µdÐ µd him, Ð °nd Ð °lthough thÐ µ disciplinÐ µ hÐ °s grown up Ð °s thÐ µ pursuit of rÐ µÃ °son, thÐ µ Ð µmotions hÐ °vÐ µ Ð °lwÐ °ys lurkÐ µd in thÐ µ bÐ °ckground, Ð °s Ð ° thrÐ µÃ °t to rÐ µÃ °son, Ð °s Ð ° dÐ °ngÐ µr to philosophy Ð °nd philosophÐ µrs, Ð °s just plÐ °in unrÐ µÃ °sonÐ °blÐ µ. PÐ µrhÐ °ps thÐ °t is why onÐ µ of thÐ µ most Ð µnduring mÐ µtÐ °phors of rÐ µÃ °son Ð °nd Ð µmotion hÐ °s bÐ µÃ µn thÐ µ mÐ µtÐ °phor of mÐ °stÐ µr Ð °nd slÐ °vÐ µ, with thÐ µ wisdom of rÐ µÃ °son firmly in control Ð °nd thÐ µ dÐ °ngÐ µrous impulsÐ µs of Ð µmotion sÐ °fÐ µly supprÐ µssÐ µd, chÐ °nnÐ µllÐ µd or, idÐ µÃ °lly, in hÐ °rmony with rÐ µÃ °son. But nowhÐ µrÐ µ hÐ °vÐ µ thÐ µ unr uly Ð °nd thrÐ µÃ °tÐ µning powÐ µr of thÐ µ Ð µmotions bÐ µÃ µn morÐ µ Ð °t odds with whÐ °t hÐ °s oftÐ µn bÐ µÃ µn cÐ °llÐ µd "rÐ µÃ °son" thÐ °n in thÐ µ rÐ µÃ °lm of justicÐ µ, whÐ µrÐ µ both compÐ °ssion Ð °nd its vicious "nÐ µgÐ °tivÐ µ" countÐ µrpÐ °rt, vÐ µngÐ µfulnÐ µss, hÐ °vÐ µ bÐ µÃ µn condÐ µmnÐ µd Ð °s disruptivÐ µ, irrÐ µlÐ µvÐ °nt Ð °nd, Ð °t worst, downright dÐ °ngÐ µrous. According to the report findings thÐ µ Ð °rgumÐ µnts tÐ µnd to focus on thÐ µ Ð °llÐ µgÐ µd "cÐ °priciousnÐ µss" Ð °nd "prÐ µjudicÐ µ" of Ð µmotions, Ð °lthough, Ð °ltÐ µrnÐ °tivÐ µly, thÐ µy Ð °rÐ µ Ð °ttÐ °ckÐ µd for thÐ µir "intrÐ °ctibility" Ð °nd thÐ µir stupidity. ConsÐ µrvÐ °tivÐ µs lovÐ µ nothing morÐ µ thÐ °n to lÐ °mbÐ °st thÐ µ "do-goodÐ µrs" Ð °nd "blÐ µÃ µding hÐ µÃ °rts," nÐ °mÐ µly thosÐ µ who Ð µxprÐ µss thÐ µir fÐ µÃ µlings rÐ °thÐ µr thÐ °n stick by somÐ µ Ð °bstrÐ °ct Ð °nd oftÐ µn ruthlÐ µss, but in Ð °ny cÐ °sÐ µ "hÐ °rd-hÐ µÃ °dÐ µd" thÐ µory. ThÐ µrÐ µ is thÐ µ Ð °gÐ µ-old insistÐ µncÐ µ on "thÐ µ rulÐ µ of lÐ °w," shÐ °rÐ µd by both libÐ µrÐ °ls Ð °nd consÐ µrvÐ °tivÐ µs, which insists on "not rÐ µturning Ð µvil for Ð µvil," Ð °nd, Ð °ccordingly, thÐ µ forÐ µswÐ µÃ °ring Ð °nd condÐ µmnÐ °tion of rÐ µvÐ µngÐ µ.

Saturday, November 16, 2019

Uses of Augmented and Virtual Reality in the Classroom

Uses of Augmented and Virtual Reality in the Classroom Introduction (What is AR and VR?) Technology plays a major impact on education. The history of technology in education goes back to 1950 where the first computers were used for instruction. In 1969, the first computer was used with school children. The IBM 650 taught binary arithmetic in New York City (Roblyer, 2016). As of the early 2000s, smartphones and tablets have become prevalent in our society. More schools are allowing students to bring their own devices to school for learning. As of late, augmented and virtual reality has been popularized with innovations from different technology companies. The history of augmented reality goes back to the 1960s and the first system was used for both augmented and virtual reality. The system used an optical see-through head-mounted display that was tracked by one of two methods. The methods were mechanical and ultrasonic trackers. The system only displayed very simple wireframe drawings in real time (Lee, 2012). In the beginning phases of virtual reality in education, it was used for training, especially to pilots with the use of flight simulators. In 2016, an Ericsson Consumer Insight Summary Report named virtual reality as it applies to the visual presentation of information as one of the â€Å"10 Hot Consumer Trends† (Brown, 2016). There is a difference between augmented reality and virtual reality. Augmented reality is a technology that allows computer-generated virtual imagery information to be overlaid onto a live direct or indirect real-world environment in real time. Virtual reality is different from having a computer-generated virtual environment (Lee, 2012). With virtual reality, people must use a headset-like object or glasses to be immersed into the environment. Some popular virtual reality objects include Google Glass, Oculus, and Samsung VR. A popular augmented reality app is Pokà ©mon Go where people can turn on augmented reality to look for â€Å"Pokà ©mon† creatures in the â€Å"real-world†. Wireless mobile devices are increasingly ushering augmented reality into mobile space where application offers a great deal of promise in education and apps that allow for students to be submerged in virtual reality with the use of inexpensive plastic lenses. Augmented Reality in Language Arts In language arts, augmented reality has updated books. People can read books in more interactive and realistic ways by overlaying 3D rendered models onto books with augmented reality. Instead of the traditional style of reading a book by looking at pictures on the pages, people can look at the pages through a handheld augmented reality display and see three-dimensional models appearing out of the pages. A popular avenue of augmented reality in books is the Magic Book where the technology is seen as an enhanced version of a traditional three-dimensional â€Å"pop-up† book (Lee, 2012). Virtual Reality and Augmented Reality in Science In science, virtual reality and augmented reality can be used in a range of topics in science. Virtual reality allows students to go on guided tours to places like outer space and in the ocean. Teachers can guide the tour to point out specific areas and significant information about a location with the use of platforms like Google Expeditions and zSpace. For example, a teacher can point on the layers of the atmosphere as the students take a tour through the atmosphere. Teachers can take their students on a virtual tour of museums and the solar system and galaxies. Students can also take part in virtual labs. Virtual Radioactivity Laboratory provides students with virtual labs to probe radioactivity without the risk of being exposed to radioactive material. Virtual Reality Physics Simulation (VRPS) provides virtual reality labs to probe things like wave propagation, ray optics, relative velocity, electric machines and other phenomena in physics. Physics Education Research (PER) provid es virtual labs to probe physical laws such as linear motion, circular motion, and collisions (Chih, 2007). In terms of augmented reality, teachers can use augmented reality technology with three-dimensional rendered earth and sun shapes to teach about the relationship between the earth and the sun. In chemistry, augmented reality allows students to see what an atom or a molecule consists of. In biology, augmented reality technology can show what organs of human beings consist of and how they look by watching three-dimensional computer-generated models in the real classroom. In physics, augmented reality allows observing velocity and acceleration of objects that vary in time. Augmented Reality in Math In the field of mathematics, augmented reality can play a major role in subjects like geometry and calculus. One major example of an augmented reality application is Construct3D. Construct3D is designed with three-dimensional geometric construction models. The application allows students and teachers to share a virtual space to construct geometric shapes by wearing head-mounted displays that enable users to overlay computer-generated images onto the real world. Students and teachers can explore properties of curves, surfaces, and other geometric shapes. In the field of calculus, augmented reality plays a major role in visualizing things like graphs of functions of one or two variables and solids of revolution. In Monterrey, Mexico in May 2003, there was a pilot study conducted with engineering students from a Calculus I course in order to describe the actions of a prototype. From the pilot, students were able to cut a solid and observe different curves in space that in turn would give information about the function itself. (Quintero, 2015) Disadvantages of Virtual Reality and Augmented Reality While there are many benefits to virtual reality and augmented reality, there are many barriers to successfully apply this technology to classrooms. Two of the major barriers are time and technical expertise of the technology. Many teachers are not well equipped or trained to deal with the technical issues and problems that may come up when using this new technology. This would lead to teachers needing a high level of support to ensure positive outcomes when using augmented and virtual realities. As of right now, there is a lack of conceptual framework regarding the implementation of these technologies. Without these frameworks, the application of technology in the classroom can be superficial and can be unproductive. Another barrier is cost. The cost of the materials to utilize this technology can be pricey. In order to combat these barriers, it is important to equip educators with skills to integrate this technology. As more technology is being released, educators should be aware of what is out there. Training is needed for both educators and students to understand how to utilize each augmented and virtual reality program to its fullest potential. Materials are becoming more user-friendly and require less programming skills. To deal with cost, there are some cheap and widely available options for virtual reality. One example of cheap virtual reality options includes cardboard with inexpensive plastic lenses for $10 or less that can be used as virtual reality viewers. One example is Google Cardboard, where a smartphone or small tablet device can be used as a stable viewer to apply immersive virtual technology. This is the most basic of virtual reality, but can still be an effective way to have virtual reality in the classroom. Benefits of VR and AR There are many benefits to using virtual reality and augmented reality. According to the cone of experience theory, learners only remember 10% of what they read, but remember 90% of what they say as they perform an action by seeing and doing a simulation experience (Chih, 2007). Virtual reality can be treated as an application of experience learning where learners can experience conditions virtually. Virtual reality also allows for more of a hands-on experience which will help those that are kinesthetic learners. Virtual reality can also be a cost-effective option to use instead of taking groups of students to things like an art gallery, museum, or place that may not be around the school. When it comes to augmented reality, students have reacted well using the technology both in and outside the classroom (Misty, 2014). Students can use augmented reality both independently or dependently. Augmented reality technology allows for more collaboration between students and teachers. Students have a sense of exploration and can become interested in learning more about a topic. Augmented reality can encourage students to a deeper level with the tasks, concepts, and resources being studied through the use of information overlays. This encouragement can cause deeper and lasting connections between the student and information. Conclusion In conclusion, augmented and virtual realities have many benefits in the classroom. The technology can be a cheap and widely available way to engage students to learn. Although there are many apps out there, there are still many in the works in this growing area of education. Augmented and virtual realities are on the way to becoming an important part of education and its use will continue to grow as time goes on and our technology grows. References Bower, M., Howe, C., McCredie, N., Robinson, A., & Grover, D. (2014). Augmented Reality in education – cases, places and potentials. Educational Media International, 51(1), 1. Brown, A. b., & Green, T. t. (2016). Virtual Reality: Low-Cost Tools and Resources for the   Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚   Classroom. Techtrends: Linking Research & Practice To Improve Learning, 60(5), 517-519. Chih Hung, C., Jie Chi, Y., Shen, S., & Ming Chang, J. (2007). A Desktop Virtual Reality Earth Motion System in Astronomy Education. Journal Of Educational Technology & Society, 10(3), 289-304. Lee, K. (2012). Augmented Reality in Education and Training. Techtrends: Linking Research & Practice To Improve Learning, 56(2), 13-21. Misty, A., Corinne, B., & Kelly, S. (2014). Augmented Reality Applications in Education. The Journal Of Technology Studies, (1/2), 96. Quintero, E., Salinas, P., Gonzà ¡lez-Mendà ­vil, E., & Ramà ­rez, H. (2015). Augmented Reality app for Calculus: A Proposal for the Development of Spatial Visualization. Procedia Computer Science, 75(2015 International Conference Virtual and Augmented Reality in Education), 301-305 Roblyer, M. (2016). Integrating Educational Technology into Teaching (7th ed.). Upper Saddle River, New Jersey: Pearson.

Wednesday, November 13, 2019

Problems with Internet Cafes and Online Games in Taiwan :: Computers

Problems with Internet Cafes and Online Games in Taiwan Asian countries have never been unfamiliar with gaming software. From the very beginning when Japanese companies developed various game councils, Asian countries, such as Hong Kong and Taiwan, became large markets for computer and video games. In addition to the spread of gaming system technology in Asia, countries like Taiwan, China, and South Korea that have abundant labor resources have developed sufficient, but inexpensive computer components and software in recent decades. Online games have existed in Asia since more than a decade ago, but did not come to the mainstream of software development until early 1997. Online games became mainstream with the introduction of the Internet cafà ©. Although some reports show that the appearance of Internet cafà © and online games seems to promote the development of computer software design in Taiwan and increase the revenue for several computer component companies, it brings new social problems. There exists a management crisis of the cafà ©s, and censorship or copyright problems with software. While the Taiwanese government is trying to eliminate the problems by putting more restraints on this modern business, it also has the dilemma not to violate people’s freedoms and rights. In this paper, I will first discuss Internet cafà ©s in Taiwan and the famous (or infamous) online game known as â€Å"Heaven.† Then, I will present some ethical issues brought about by this new high-tech business and the opinions voiced regarding the pros and cons of the governmental regulations. Finally, I will also discuss my points of view concerning to this matter. In 1997, the South Korean government, in an attempt to stimulate the growth of its economy, encouraged the development of online gaming software. In order to accommodate gamers, the Internet cafà ©, which originated in England, became one of the most profitable businesses in South Korea. According to Business Weekly, there were around four thousand Internet cafà ©s in South Korea in the year 1999, but the number has mushroomed to twenty thousand in the year 2000. Moreover, the estimated revenue for Internet cafà ©s in South Korea by the year 2001 grew to $1.4 billion U.S. dollars. Due to the popularity of this modern business, the Taiwanese gaming industry decided to follow and develop online games. So far, there are around 8 million Internet users in Taiwan, and approximately 40% of them are gamers.

Monday, November 11, 2019

Developing an English Language Curriculum Essay

The problem at hand involves developing a curriculum for English language that is suited for all people, coming from all over the country; even those without the basic knowledge of the language. The problem entails finding out the basis of developing such a curriculum, analyzing the content and coverage of such a curriculum, testing the suitability of it to the users, outlining a sample curriculum and finding out the possible outcome of such a curriculum. The problem will also discuss the likelihood of making compromises, possible compromises, the groups affected and how to counteract the effects of such compromises. Theoretical Background and Analysis Curriculum development for languages has for a good length of time been based on; developing language responsiveness, developing confidence and competence in the use of English language, trying to instil into the learners the cognitive capability, training learners to develop language imaginative and emotional skills via oral, reading and writing skills. In trying to develop any teaching curriculum, one can focus on the above as guideline. Traditionally, the curriculum activities have been determined by use of a particular set of goals needed to be achieved. Hence one would sit down and analyze the particular things he wanted to achieve then go ahead and develop a systematic way to end up with the desired results. Failure to achieve these results would be followed by corrective measures to the curriculum. However, further developments to this has led to another way of developing a curriculum based on the path or route used to achieving desired results other than the one based on developing a curriculum on goal basis. A curriculum can be developed on the basis of tasks (Nunan, 1998). One approach focuses on analyzing the psycholinguistics involved in the acquisition of a second language and activation of such in a classroom. The other approach basically focuses on the purpose the learners need the language for. Nunan and Lockwood (1991) have come up with a model to implement the latter approach. This involves allowing learners develop the skills of the language, offer a chance to analyze and listen on how sample tasks are solved, giving a grammatically instructed guidance for performance of various tasks, and stimulating them to develop skills that are emerging in them via rehearsal. We must however put into consideration the problem at hand; that the students will be expected to learn a second language, in this case English. Much as they will try to be given the above guidelines we can also be guided by a model suited for them. Two models can be focused as a basis for this: (a) The rehearsal rationale path which focuses on what they will be intending to do with the language they are learning. (b) Psycholinguistic model which answers the question on the required mechanisms to acquire a second language. I do therefore propose that such a curriculum would entail courses that will make the learners be assimilated into a culture of having a positive response to using the English language as pertaining communication on a daily basis, training them how to communicate, write, think critically and solve problems using the language. Basically, since the language entails being able to read, write (which would demand knowledge on the grammar, use the language mechanics, penmanship and spelling), to listen and speak all these would be part and passel of the curriculum. Arising Effects and Addressing the Problem It is hard to develop a compromise curriculum for everyone. While some would view such changes as only a waste of time and derailing their time in school since they know the basics, the learners would find an opportunity to assimilate what is necessary to give them an easier time in school. A compromise must however reduce the likelihood of going into what the newcomers can found out for themselves. Since they already have come to study various courses in the institution, it can be assumed as well that most of them will be aware of the challenges involved. Instead of say establishing a separate academic year to go through the curriculum, the curriculum can be made to fit into their program as they go through other courses of their study. One can therefore fit in two courses of studying English in their first year of study. The first course, for example can contain courses for the students to learn communication, writing and reading skills, while in the subsequent term, the second course can entail courses challenging students to thinking critically, analytical skills, interpretation skills, and using the language to formulate ideas. It must be considered that students will have to be exposed to acquiring a second language by presenting one which is a bit more complex that which they have and they will gain maximally. This was a belief in input hypothesis by Krashen (1981, 1982) which has acted on for many researches. The next step would entail finding out what majority of the learners will be, their background languages and how the curriculum can be suited to favour them. A research will need to be conducted to establish what the current situation is on the ground, necessity of having such a curriculum, its implications to the students already in the institution and how they think they can be helped. It would be of little need to establish a curriculum that only duplicates work and overloads the students. In deed, this can be solved by carrying out an extensive research on the need for it, even before it is designed. Once there is enough evidence that such a curriculum is of necessity, one can go ahead and design it. It would be better to incorporate the views of the intended beneficiaries to this project. The curriculum should be geared towards making sure that the students also benefit in usage of the language in other disciplines other than English itself. Therefore, a good connectivity between English language skills should be ensured by the curriculum being implemented. Implementation and Review Once the program has been implemented, there is need to keep on acquiring the feed back from the beneficiaries pertaining various courses, their benefits and what they think can be done to improve on the arising difficulties, analyzing the elements of the feed back and carrying out the corrective measures as pertaining course improvement. Conclusion In the above analysis, I have provided a basis model which can be used in developing an English language curriculum, and sort to solve problems related to its introduction in any learning environment. The implementation and review section seeks to give an outline how one can put into action such a curriculum and review it. Remember that a good curriculum is the one that accomplishes its intended purpose satisfactorily. It does not mean that it is free from difficulties, but these must be dealt with. Reference NCCA (2008): Curriculum Online. Retrieved from, http://82. 195. 132. 34/index. asp?locID=399&docID=-1, on September 10, 2008 Krashen, S. (1981). Second language acquisition and second language learning. Oxford: Pergamon Press. Krashen, S. (1982). Principles and practice in second language acquisition. Oxford: Pergamon Press. Nunan D. (1998). Communicative Tasks and the Language Curriculum. Macquarie University Urbana-Champaign University of Illinois. Retrieved from http://www. iei. uiuc. edu/TESOLOnline/texts/nunan/index. html on September 10, 2008. Nunan, D. , & Lockwood, J. (1991). The Australian English course: Task based English for post-beginners. Cambridge: Cambridge University Press.

Friday, November 8, 2019

History of LEGO -- Everyones Favorite Building Blocks

History of LEGO Everyone's Favorite Building Blocks The small, colorful bricks that encourage a childs imagination with their multitude of building possibilities have spawned two movies and Legoland theme parks. But more than that, these simple building blocks keep children as young as 5 engaged in creating castles, towns and space stations and anything else their creative minds can think of. This is the epitome of the educational toy wrapped up in fun. These attributes have made LEGO an icon in the toy world. Beginnings The company that makes these famous interlocking bricks started as a small shop in Billund, Denmark. The company was established in 1932 by master carpenter Ole Kirk Christiansen, who was aided by his 12-year-old son Godtfred Kirk Christiansen. It made wooden toys, stepladders, and ironing boards. It wasnt until two years later that the business took the name of LEGO, which came from the Danish words LEg GOdt, meaning play well. Over the next several years, the company grew exponentially. From just a handful of employees in the early years, LEGO had grown to 50 employees by 1948. The product line had grown as well, with the addition of a LEGO duck, clothes hangers, a Numskull Jack on the goat, a plastic ball for babies and some wooden blocks. In 1947, the company made a huge purchase that was to transform the company and make it world-famous and a household name. In that year, LEGO bought a plastic injection-molding machine, which could mass produce plastic toys. By 1949, LEGO was using this machine to produce about 200 different kinds of toys, which included automatic binding bricks, a plastic fish and a plastic sailor. The automatic binding bricks were the predecessors of the LEGO toys of today. Birth of the LEGO Brick In 1953, the automatic binding bricks were renamed LEGO bricks. In 1957, the interlocking principle of LEGO bricks was born, and in 1958, the stud-and-coupling system was patented, which adds significant stability to built pieces. And this  transformed them into the LEGO bricks we know today. Also in 1958, Ole Kirk Christiansen passed away and his son Godtfred became head of the LEGO company. By the early 1960s, LEGO had gone international, with sales in Sweden, Switzerland, the United Kingdom, France, Belgium, Germany, and Lebanon. Over the next decade, LEGO toys were available in more countries, and they came to the United States in 1973. LEGO Sets In 1964, for the first time, consumers could buy LEGO sets, which included all the parts and instructions to build a particular model. In 1969, the DUPLO series, bigger blocks for smaller hands, was introduced for the 5-and-under set. LEGO later introduced themed lines of LEGO. They include town (1978), castle (1978), space (1979), pirates (1989), Western (1996), Star Wars (1999) and Harry Potter (2001). Figures with movable arms and legs were introduced in 1978. By 2015, LEGO toys were sold in more than 140 countries. Since the middle of the 20th century, these small plastic bricks have sparked the imagination of children around the world, and LEGO sets have a strong hold on their place at the top of the list of the worlds most popular toys.

Wednesday, November 6, 2019

Cry, The Beloved Country Quotes

Cry, The Beloved Country Quotes Cry, The Beloved Country is the famous African novel by Alan Paton. The story follows the journey of a minister, who travels to the big city in search of his prodigal son. Cry, The Beloved Country is said to have been inspired (or influenced) by Laurens van der Posts novel  In a Province (1934). Alan Paton started the novel in 1946, and the book was finally published in 1948. Paton was a South African author and anti-apartheid activist.   Quotes From Chapter One Through Chapter Ten There is a lovely road that runs from Ixopo into the hills... [T]hey go to Johannesburg, and there they are lost, and no one hears of them at all. One day in Johannesburg, and already the tribe was being rebuilt, the house and soul being restored. I have one great fear in my heart, that one day when they are turned to loving, they will find that we are turned to hating. All roads lead to Johannesburg. Now God be thanked that the name of a hill is such music, that the name of a river can heal. Quotes From Chapter Eleven Through Chapter Twenty for who is not silent when someone is dead, who was a small bright boy? Cry, the beloved country, for the unborn child that is the inheritor of our fear. Have no doubt it is fear in his eyes. You see, my brother, there is no proof that my son or this other young man was there at all. [W]e do what is in us, and why it is in us, that is also a secret. It is Christ in us, crying that men may be succoured and forgiven, even when He Himself is forsaken. Old man, leave him alone. You lead him so far and then you spring upon him. Quotes From Chapter Twenty Through Chapter Thirty It is not permissible to add to ones possessions if these things can only be done at the cost of other men. Such development has only one true name, and that is exploitation. The truth is, our civilization is not Christian; it is a tragic compound of great ideal and fearful practice, of loving charity and fearful clutching of possessions. In a land of fear this incorruptibility is like a lamp set upon a stand, giving light to all that are in the house. [T]his thing that is the heaviest thing of all my years, is the heaviest thing of all your years also. Nothing is ever quiet, except for fools. I shall care for your child, my son, even as if it were my own. I am a weak and sinful man, but God put His hands on me, that is all. Something deep is touched here, something that is good and deep. Forgive us all, for we all have trespasses. I have learned that kindness and love can pay for pain and suffering. Quotes From Chapter Thirty-One Through Chapter Thirty-Five When you go, something bright will go out of Ndotsheni. that is a small angel from God. Although nothing has come yet, something is here already. One thing is about to be finished, but here is something that is only begun. But when the dawn will come, of our emancipation, from the fear of bondage and the bondage of fear, why, that is a secret.

Monday, November 4, 2019

Impact of technology on customers (Using the example of Sony Essay

Impact of technology on customers (Using the example of Sony Corporation) - Essay Example New product introduction (NPI) is an effective product launching strategy that enables the companies to overcome competitive pressures, cost challenges, and increased customer expectations. The rapid development of technology has assisted industries to implement the NPI program more effectively. Generally, a new product introduction program includes four major steps such as initiation of the project, development of business plan, execution of project, and conducting of gate reviews. Technology has greater influence on each of these phases. The first phase of the NPI process includes resource planning and trade off studies which are essential to identify potential outsource and offshore development opportunities (Benchmark electronics). For this purpose, organizations like Sony Corporation depend on highly developed information technologies including the internet. In the business plan development phase, technology has assisted the Sony to evaluate market opportunity, market risk, and other technical risks; hence the company could deliver effective services to its customers by understanding the main business issues behind product launching. Sony Corporation updates project costs and other project parameters in the project execution phase. Technology plays a significant role in the updation of projects parameters and development of deliverables for the next phase. Conducting gate reviews, the final stage of the NPI project makes sure that predefined conditions have been achieved and hence the project development is on track. In short, Sony Corporation greatly depends on technology in order to carry out its new product implementation programs effectively, and this practice in turn provides larger benefits to ultimate customers. Ways that added value from new technology Global organizations like Sony Corporation get ranges of benefits from the fast growing technology. The Sony has an online network presence in several formats. For instance, one of the companyâ€℠¢s websites offers different information on its products and services. This website also provides information on corporate applications for its product and service offerings. Similarly, the company provides a Sony Card and PlayStation Card to its customers with intent to allow them in earning redeemable points while they purchase the company’s products and services. Sony’s Rebate Zone website gives rebates by mail following the purchase of a Sony HVR-V1U HDV Camcorder or a Sony HVR-DR60 Hard Disk Recorder/Player (Sony marketing mix). The company’s expenditure of over $5 billion in 2009 can be directly attributed to its focus on research and development (R&D) activities. In addition, the focus on R&D has aided the company to launch technologically improved products in the market. For instance, the introduction of BRAVIA, ZX1, VAIO P series of notebook computer, and the Cyber-shot HX1 compact digital camera can be attributed to the company’s increased conce ntration on R&D activities. This practice also enables the company to revise its product base periodically. It is clear that R&D activities are largely based on wider application of modern technology. As a result of the faster technological development, the company is able to offer improved services to its customers. Support plan for customers Sony Corporation is a global company that daily deals with millions of customers. Customer satisfaction can be completely met only if customers are provided with effective after sales services. In order to effectively answer various customer queries, the company must apply improved modern technology. Firstly, it is advisable for the company to establish an effective customer care system that offers 7/24 hours’ service. In addition, the company can offer toll free services to its customers for interacting with its customer care. From its past experience, the company knows what would be the common questions that an average

Saturday, November 2, 2019

Pediatric radiography discussion Case Study Example | Topics and Well Written Essays - 750 words - 1

Pediatric radiography discussion - Case Study Example Other destructors such as TV, video games, or movies on tablets or phones can also be used to help the child remain destructed for a while. This is the simplest and least expensive immobilizing method since it uses equipment found in most departments. Devices used include tapes, sheets or towels, compression bands, sand bags, covered radiolucent sponge blocks, stockinettes and ace bandages. After each procedure, it is required that the item is either disposed or be cleaned with bleach if coated with vinyl. The tapes should be twisted so that the adhesive surface is not against the skin. Gauze pads can also be placed between the skin and the adhesive tape. For small infants and young children, a 4 inch ace bandage can be used effectively. On the other hand, 6 inch ace bandages work well for older children and they are best used to immobilize legs. They look like midevil torture devices and they are rarely used since parents do not like to see their children put in them. The method uses the Pedia-poser chair that provides fast, gentle and secure immobilization of infants through 4 years old. In this device, the patient is secured only once and the chair rotates to quickly position for different views. It is simple and reliable, therefore, child friendly for pediatric positioning. One is able to adjust the chair back to the height of the child. Non-stretchy Velcro straps can be used by the stronger toddlers to secure their arms in different views. This is a faster, easier and commonly used method where the parent is used to position the child or hold the child in position. This works best for extremity exams like an elbow. The devices used in this method include gloves and aprons worn by the parents in case their anatomy slips in the exposure. During pediatric radiography, proper immobilization and high mA, short exposure time techniques are used and applied to reduce the motion unsharpness. Also, accurate